After completing a Bachelor of Arts in Music from the University of New Mexico in 2007, Dustin attended the Conservatory of Recording Arts and Sciences in Tempe Arizona in 2009 to complete his formal audio training. Since then, Dustin has worked at Soundworks as an Assistant Engineer and Dialogue Editor for numerous clients such as Disney, Ubisoft, Machinima.com and Blindlight. He has assisted and edited many audio projects including Machinima's Red Faction, Online Underground, and Fable III, as well as Nickelodeon's Olivia and Disney's Handy Manny. Dustin has also worked with numerous video game production companies such as Ubisoft and Gearbox, and was also a dialogue editor for the Obsidian Entertainment game Fallout: New Vegas. With an extensive background in music, he also occasionally works in live sound applications as a front-of-house engineer for the Parkcrest Church venues in Long Beach. And he's a pretty cool cat.